Friday, 22 January 2016

The Bitter North

Random Encounter Tables of Greyhawk
The Bitter North:
The Bitter North Map
SELECT Subregion Encounter Tables
Countries Blackmoor
  Tiger and Wolf Nomads
  Perrenland
Mountains and Hills Yecha Hills, Mounds of Dawn and Sephia Uplands
Other Geographical Features Burneal Forest
  Lake Quag
  Cold Marsh
  Land of Black Ice
Countries
Blackmoor
Tiger and Wolf Nomads
Perrenland
Encounters
------
------
01-02
Dwarves
------
------
03
Dwarves, Mountain
------
------
04
Gnomes
01-05
01-04
------
Herd Animals
------
------
05
Hobgoblins
06-10
05-10
06-08
Humanoids
------
11-19
09-12
Men, Bandits
11-13
------
------
Men, Brigands
14-15
------
------
Men, Cavemen
------
------
13-15
Men, Farmers/Herders
------
20-29
16-24
Men, Merchants
16-18
30-55
25-28
Men, Nomads(1)
------
------
29
Men, Pilgrims
------
56-60
30-32
Men, Tribesmen (2)
------
61-65
33-38
------
66-68
39-40
19-21
------
------
Pudding, Deadly (white)
22-23
------
------
Remorhaz
24-27
------
------
Taer
------
69-70
------
Wolverines
28-35
71-75
------
Wolves
36-38
------
------
Wolves, Winter
39-00
76-00
41-00
Notes:
(1) Wolf nomads in Perrenland. 
(2) Double the number of hillmen encountered in Perrenland, other nomad bands in Tiger and Wolf lands (possibly a refugee Barrens Tribe.
Mountains
Yecha Hills, Mounds of Dawn and Sephia Uplands
Encounters
01-03
Dwarves
04-15
Humanoids
16-25
Men, Bandits
26-35
Men, Nomads
36-45
Men, Mountaineers
46-53
Special (1)
54-58
Special (2)
59-00
Notes:
(1)  Eagles, Giant = Mounds of Dawn, Lions, Mountain = Sepia Uplands, and Herd Animals=Yecha Hills. 
(2)  Reroll for Mounds of Dawn, Bears, Cave in Sepia Uplands, and Men, Herders in the Yecha Hills
Other Geographical Features
Burneal Forest
Encounters
01-05
Kobolds
06-10
Men, Nomads
11-20
Men, tribesmen (1)
21-25
Wolf Dogs (2)
26-30
Wolves
31-00
Notes:
(1) With 1d8+8 Wolf Dogs in the Burneal. 
(2) As wild dogs but use stats for war dogs.
Lake Quag
Encounters
01
Dragon, Mist
02-10
Men, Buccanneers
11-20
Men, Fishermen
21-27
Men, Merchants
28
Octopi, Giant Freshwater
29-30
Serpent, Freshwater (1)
31-00
Notes:
(1) Use stats for Snake, Giant Sea.
Cold Marsh
Encounters
01-03
Dragon, White
04-10
Gnolls
11-20
Men, Tribesmen
21-28
Toad, Ice
29-33
Trolls
34-37
Wraiths
38-00

Land of Black Ice
Encounters
0-15
Bugbears, Blue (Use normal bugbear statistics)
16-00

This Page is an outdated, user-generated website brought to you by an archive.It was mirrored from Geocities at the end of October, 2009.
For any questions concerning this page try to contact the respective author. (To report any malicious content send the URL to oocities(at gmail dot com). For question about the archive visit: OoCities.org.

Full map

Random Encounter Tables of Greyhawk (v1.0)
Click on this map to select encounter region (or choose from the Left Menu):
Click on encounter area... Western Nyr Dyv Region Sheldomar Valley Region The Baklunish West Region The Bitter North Region The Empire of Iuz Region The Thillonrian Peninsula Region Isolated Realms Region Old Aerdy West Region Old Aerdy East Region
(Adapted by Ioreth from Domingo Quintero III 's <gator3rd@gte.net> wonderful original pages, From The Ashes Boxed Set, Greyhawk Monstrous Compendium)
This Page is an outdated, user-generated website brought to you by an archive.It was mirrored from Geocities at the end of October, 2009.
For any questions concerning this page try to contact the respective author. (To report any malicious content send the URL to oocities(at gmail dot com). For question about the archive visit: OoCities.org.

Wog+

Standard Encounter Tables
(You should have tried a Greyhawk-specific encounter before getting to this page)
Roll Encounter (challenge rating) / Treasure Table
D20 Roll
Level Modifier
1
-3
2-4
-2
5-7
-1
8-13
0
14-16
+1
17-19
+2
20
+3
Roll Standard Encounter Table
D% Roll
Source to use
Less than
“std encounter table”
Use GREYHAWK roll
less than 85
Monster Manual 3.5e (p.1, p.2)
85-90
91-95
96-99
00
DM Special (choose)
Encounter Tables (WORD DOCS, after sehlousek@yahoo.com)
This Page is an outdated, user-generated website brought to you by an archive.It was mirrored from Geocities at the end of October, 2009.
For any questions concerning this page try to contact the respective author. (To report any malicious content send the URL to oocities(at gmail dot com). For question about the archive visit: OoCities.org.

WOG, MEN

Random Encounter Tables of Greyhawk
Patrol Information:
Straight from my Greyhawk Boxed Set Cards...
General Hints
Many entries in these tables refer to patrols of some kind (including bodies of demihumans or humanoids). Patrols will be watching over borders, scouting for enemies, guarding access to resources, etc. When such an encounter is indicated, refer to the descriptions below, but consider these to be basic templates. For example, Sergeants of Human Patrols are listed as wearing chain or plate mail armor, but in some parts of impoverished Nyrond, it might be the case that studded leather or somewhat damaged chain (giving base AC6) would be all that the patrol could muster! Be prepared to vary these basics with local detail.
Patrols detailed here are those of demihumans and men. Humanoid groups may be taken from the appropriate Monstrous Compendium entries.
Patrol, Dwarves
These hardy folk will be encountered in and adapted to skirmishes in hills and woodlands. The party consists of 1d8 +4 ordinary dwarves together with a junior clan leader and a henchman, as follows:

Leader: F4, AC4 (chain mail, shield), with battle axe, hand axe, crossbow, short sword.
Henchman: F3, outfitted as above.
Dwarves: F1, AC4 (chain mail, shield), with hand axe, short sword, crossbow, daggers. The patrol has a 50% chance of being accompanied by a priest of 3rd-5th level (3+ ld3) as described below.
Patrol, Dwarven Veterans
These grizzled veterans are the heavy-duty patrols looking for trouble. All the ld10+ 10 veterans (warriors of levels 2-5, Id4 + 1 each) are clad in chain mail and all have shield, battle axes, crossbows, a short sword or dagger, and mace or morningstar. They are accompanied by the following specialists:

Leaders (ld2): F7-9 (6 + ld3) in chain mail (AC3 with Dex bonus), using two-handed battle axes (other weapons may be carried, are rarely used).
Priest (one of level 4-7, 3 + ld4): equipped as the leader.
Scout (F5lT6): in leather armor (AC6 with Dex bonus), using short sword, sling, crossbow, darts.
The priest with the group is 25% likely to be a dual-class warrior-priest (equal levels in both classes).
Patrol, Elves
The party consists of ld6+4 elves, ld3 leaders, and a spellcaster, as follows:

Leader: F4, AC 3 (chain mail, shield, Dex bonus), with long sword, spear, long bow, dagger. Spellcaster: Pr5 or F4lW4. A priest will have weapons and armor as befits his patron Power (see Monster Mythology). A fighter/wizard will wear chain mail (AC 4 with Dex bonus) and employ long sword and quarterstaff, with a 50% chance for long bow.
Ordinary Elf: AC4 (chain mail, shield), long sword, spear and long bow.
Such a patrol is 50% likely to have a 3rd-level ranger in leather armor (AC5 with Dex bonus) who uses long bow, spear, and long sword; 100% likely to have a ranger if in woodland or forest.
Patrol, Elven, Superior

This stronger party has ld8+4 elves, all 2nd-level fighters equipped as "ordinary elf'above. This type of patrol has the following exceptional elves:

Leader: F7lW7 in elven chain mail (AC3 with Dex bonus), using long sword, long bow, dagger, mace.
Scout: R6-9 (5 + ld4) in leather armor (AC5 with Dex bo­nus), using long sword, spear, net, long bow, dagger, and staff.
Soryer: W7-9 (6 + ld3), unarmored, specializing in detectionldisguise spells (woodlandlforest) or combat/ defense spells (other terrains), employing staff and dagger as weapons.
Priest: Pr7-9 (6 + ld3) using armor and weaponry permitted by patron Power.
Elven priests may be assumed to be worshipers of Corellon Larethian if the DM doesn't wish to prepare them specially. In this case, they wear chain mail, employ a shield (AC4). and use a long sword and mace.
Elven patrols are 50% likely to be on horseback outside of woodlandlforest. Superior elven patrols will always be on horseback outside such terrain. Any elf is 10% likely to be a half-elf.
Patrol, Men
Such a patrol will contain a sergeant (leader), ld4 +4 veterans, and ld4 +4 footmen, as follows:

Sergeant(F4):chain or plate if on horseback (AC4 or 2with Dex bonus), employing bastard sword, broad sword, bow, dagger, mace.
Veteran (F2): chain or studded leather and shield (AC5/6), employing broad sword and bow.
Footmen (Fl): padded leather and shield (AC6), using morningstar or broad sword and 50% likely to have a bow.
Such a patrol is 90% likely to be on horseback if in open terrain. The horses will be light warhorses at best and each is 10% likely to be an ordinary riding horse. Patrols on foot are 50% likely to have ld4 dogs with them if tracking (as the DM sees fit), with a 50% likelihood of these being war dogs.
Patrol, Men, Superior
This stronger patrolling body has an officer/leader, a subaltern, a cleric, ld2 + 1 sergeants, ld6 +6 veterans, and 1d8 +8 footmen. All members will be on horseback except in mountainous/forest terrain; the leaders will have heavy warhorses, the others medium war-horses. Special types are:

Officer/Leader: F7-10 (6 + ld4) with plate mail or field plate and shield (ACO or -1 with Dex bonus), with lance, mace, flail, and crossbow. 5-7 (4+ ld3) with plate mail or chain, also 3 with Dex bonus), with lance, long sword, flail, bow.
Cleric: Pr6-9 (5 + ld4) with chain mail and shield (if permit­ted, for AC3 with Dex bonus), using mace, flail, and sword (if allowed).
Patrol, Men, Warband
This is a sizeable body of men on formal military patrol, ready for trouble. A Large patrol is equal to a Superior patrol plus two squads of normal patrol strength.
There are variants on these basic patrol strengths and types that can be mentioned briefly:

Patrol, Men, Levies:

These are footmen (F1) raised from the immediate area, of poor morale and quality. They number ldl0 + 10, have leather armor and shield, and employ a variety of hand weapons. They are led by 1d2 sergeants who are 3rd/4th level fighters (as above).

Patrol, Woodsmen:


A group of woodsmen will comprise ld4+ 1 sergeants, ld8+8 veterans, and ld10+ l0 regulars, as above, with a 75% chance for a subaltern or officer/leader, and a 75% chance for a priest (50% druid) of level 4-7 (3 + ld4). Each veteran is 25% likely to be a ranger, and leaders are 50% likely to be so. They are equipped as follows:

Veterans, regulars: leather armor, shield, bow, hand axe, spear or short sword.
Other Soldiers: leather armor, shield, bow, battle axe, broad sword (for rangers, substitute spear or long sword for battle axe).
Priest: as appropriate for religion (default: leather armor, mace, staff-sling).
Other encounters with human groups (adventurers, dervishes, knights, etc.) may be taken from the Monstrous Compendium entry for Men. One special instance, the False Patrol (scouts or raiders disguised as soldiery of the state in which they are encountered) should be used as a planned encounter by the DM, since the origin of these men and their purpose may well be important to the adventure theme, and such patrols are not listed on the random encounter tables.
Patrol, Gnomes
This is composed of ld8 +8 ordinary gnomes in chain mail and shield (AC4 with Dex bonuses) who employ short bows, short swords, slings, and daggers. In addition, the following specialists may be added:

a leader (4th-level fighter);
a spellcaster (W3-6, 2 + ld4, 50% likely to be a specialist illusionist, unarmored, uses darts and dagger);
a scout (thief of level 3-6, 2 + ld4, wearing leather armor and using light bow, short sword, sling, and darts);

and 50% chance for each of the following:

a fighter-priest of level 3/3 (armed and armored as other gnomes or as appropriate for Power)
a senior leader: a fighter of level 5-8 (4 + ld4) who is 50% likely to be an illusionist of one level lower than his fighter level (he is armed and armored as a warrior or illusionist, as appropriate).
 
Details for Patrol Members
For the alignment of a patrol, see Reference Card 2 for dominant regional alignments. For humanoids and demi­humans, consult Monstrous Compendium entries.
The disposition of a patrol will tend toward suspicion - these people are out looking for troublesome intruders. Add + 1 to all Encounter Reaction rolls, but reroll any rolls of 19 or 20 (if they come up again, take the Hostile result). This reflects the fact that while patrols are suspicious, after a war in which many have died, few people are actively looking to become casualties.
To determine whether patrol members have magical items, use the rules suggested in the Monstrous Compendium entry for Men with one revision: 1st-level types never have magical items. For demihumans with more than one class, allow a separate dice roll for each class they possess. Select items of appropriate power; a 7th-level fighter-leader might have a bastard sword, flametongue, but a humble 2nd-level type probably wouldn't have more than a sword + 1 at best.
 
Encounters near Territorial Borders
Most of the tables In this section apply to open terrain areas inside the various territories. Border territories should be treated as wilderness; borders are a 10-mile zone around national boundaries. Within borderlands and along all major trade routes (major roads and navigable rivers), 25% of all encounters will be with patrols in civilized states with dominant human populations. The chance for an encounter being with a patrol should be checked before any roll is made on the appropriate table below.
Such encounters will be with ordinary patrols 60% of the time, a Superior Patrol 15% of the time, a Levy Patrol 20% of the time, and with a Warband 5% of the time (the warband will be traveling to a borderland if not encountered in one). There are additional chances for encountering Patrols on the tables below.

All tables use dl00 rolls.

This Page is an outdated, user-generated website brought to you by an archive.It was mirrored from Geocities at the end of October, 2009.
For any questions concerning this page try to contact the respective author. (To report any malicious content send the URL to oocities(at gmail dot com). For question about the archive visit: OoCities.org.

Encouter Tables: WOG

Random Encounter Tables of Greyhawk
Western Nyr Dyv:
Western Nyr Dyv Map
SELECT Subregion Encounter Tables
Elven Nations & Free Cities Celene
  Dyvers
  Highfolk
  Greyhawk
  Verbobonc
Furyondy and Veluna Furyondy
  Furyondy North
  Veluna
The Wild Coast Plains
  Buffer Zone
The Gnarley Forest and Western Welkwood Hills
  Dense Forest
  Normal Forest
  Western Welkwood
Western Vesve Forest Western Vesve Forest
Kron Hills Kron Hills
The Cairn Hills Northwest
  Northeast
  South
The Mistmarsh The Mistmarsh
Nyr Dyv Waterside Along the Selintan
  Midbay
  Nyr Dyv
  Woolly Bay
Bright Desert Bright Desert
Elven Nations and Free Cities
 
Celene
01-02
03
04
05-25
26-32
33-47
48-52
53
54
55-56
57-58
------
59-60
------
------
61-63
------
------
------
64-67
68-00
------
------
------
------
------
------
------
------
Dyvers
------
------
------
------
------
01
02
------
------
------
03-04
05
06-11
12-14
15
16-30
31-32
33-35
------
------
------
36-37
38
39
------
------
------
------
40-00
Highfolk
------
01-04
05-06
------
07-30
31-41
42-50
------
------
51-55
56-62
------
63-69
70-71
------
72-76
------
------
------
77-82
83
84-86
------
87-90
91-92
93-94
95-96
97-00
------
Greyhawk
------
01
------
------
------
02-03
04
------
------
------
05
06-07
08-09
10-11
------
12-30
31
32-33
------
------
------
34-35
36-37
38-40
------
------
------
------
41-00
Verbobonc
------
------
------
------
------
01-05
06-12
------
------
------
13-16
17
18-21
------
22
23-32
33-34
------
35-36
-----
------
37-39
40
41
------
------
------
------
42-00
Encounter
Centaurs
Dwarves
Dwarves, Mountain
Elves, Gray
Elves, High
Elves, Sylvan (Wood)
Gnomes
Halflings, Hairfoot
Halflings, Stouts
Halflings, Tallfellows
Humanoids
Men, Adventurers
Men, Bandits
Men, Buccaneers (near water)
Men, Mercenary Soldiers
Men, Merchants
Men, Pilgrims
Men, Rhenee (near water)(1)
Norkers
Patrol, Elven
Patrol, Elven, Superior
Patrol, Men
Patrol, Men, Levies
Patrol, Men, Superior
Patrol, Men, Warband
Patrol, Woodsman
Patrol, Elven and Human
Patrol, Dwarves and Human

Use Standard Encounter Tables
Notes:
(1) for Details on Rhenee, see The Adventure Begins and Players Guide to Greyhawk
Furyondy and Veluna
Furyondy
01-02
03-07
08-10
11-12
13-14
------
15-16
17
18-19
20
21-39
40-41
------
42-44
45
------
46-47
48-00
Furyondy North (1)
01
02-03
04-05
06
07-13
14-17
18-22
23
24-28
29-30
31-35
------
------
36-38
39-44
45-49
50-59
60-00
Veluna
------
01-07
08-13
------
------
------
14-16
17
18-21
------
22-40
41-45
46-47
48
49
------
------
50-00
Encounter
Elves, Gray
Elves, High
Gnomes
Halflings (various)
Hobgoblins (2)
Hobgoblins and Norkers (2)
Humanoids
Men, Adventurers
Men, Bandits
Men, Mercenary
Men, Merchants
Men, Pilgrams
Men, Priests
Patrol, Men
Patrol, Men, Superior
Patrol, Men, Warband

Orcs (2)
Use Standard Encounter Tables
Notes: 
(1)  Within one hex of border of the Empire of Iuz includes free Shield Lands.
(2)  Raiders from the Empire of Iuz.
The Wild Coast
Plains
01-02
03-04
05-07
08-20
21-40
41-42
43-47
48-49
50
51-00
Buffer Zone
01-05
06-11
12-13
14-23
------
24-31
32-38
39-46
47-50
51-00
Encounters
Goblins
Hobgoblins
Men, Adventurers
Men, Bandits
Men, Militia
Men, Militia Raiders
Orcs
Orcs, Raiders
Orcs, Small Warband
Use Standard Encounter Tables
The Gnarley Forest and Western Welkwood
Hills

01-02
03
------
------
------
04
------
05
06
07-22
23
------
------
------
24
------
25
26-27
28-40
41-43
------
44-45
46-47
48
49
------
------
------
50-53
------
54
55
56-57
58-59
------
60-61
62
------
63-00
------
Dense
Forest

01
02-05
06
07
08
09
10-12
13-18
19-20
21
------
------
22-23
24-25
------
26
------
27
------
------
------
------
------
28
29
30-31
------
------
------
32-35
36-40
41-45
46-47
48-49
50-55
56-58
59-67
68-70
71-00
Normal
Forest

01-02
03
04
------
------
05-06
07
08-15
16-17
18-21
22-23
------
24-25
------
26-27
28
29-30
31-34
35-36
37
38-42
43-46
47-56
57-60
61-64
65
66-69
70
71
72
73
74
75-76
77-78
------
79-80
81-82
------
83-90
91-00
Western
Welkwood

-------
01-04
------
-------
05-09
------
------
10-13
------
------
------
14-18
------
------
------
------
------
19-21
------
22-23
------
------
------
------
24
------
25-28
29-30
------
------
------
------
------
------
------
------
31-35
36-40
41-00
------
Encounter

Bears, Brown
Brownies
Browies, Buckawns
Brownies, Quicklings
Centaurs
Druids
Dryads
Elves, Sylvan (Wood)
Gnolls
Gnomes
Goblins
Humanoids
Kech
Leprauchauns
Lycanthropes, Werebears
Lycanthropes, Weretigresses
Men, Adventures
Men, Bandits
Men, Farmers
Men, Merchants
Men, Militia
Men, Rangers
Men, Woodsmen
Ogres
Orcs
Owls, Talking
Patrol, Elven
Patrol, Elven, Superior
Patrol, Gnomes

Pixies
Plant, Carnivorous
Satyrs
Spiders, Giant
Spiders, Huge
Sprites (2)
Swanmays
Treants (10% Lyrannikin)
Unicorns
Standard Encounter Tables
Men, Bandits (3)
Notes: 
(1) 50% chance for Kampuft or Hangman Tree. 
(2) 50% chance for atomie of Grig. 
(3) If within 2 hexes of the Wild Coast; otherwise Reroll.

Western Vesve Forest
Western Vesve Forest
01-03
04-12
13-17
18-19
20-21
22-28
29-32
33-42
43-44
45-47
48-50
51-55
56-60
61-65
66-00
Encounters
Elves, High
Elves, Sylvan
Gnomes
Halflings, Hairfeet
Halflings, Tallfellows
Humanoids
Men, Bandits
Men, Tribesmen (Woodsmen)
Ogres
Patrol, Elven
Patrol, Elven, Superior
Patrol, Men
Patrol, Men, Superior
Patrol, Men, Woodsmen

Use Standard Encounter Tables
Kron Hills
Kron Hills
Encounters
01-12
Dwarves
13-28
Gnomes
29-33
Halflings, Stouts
34-37
Men, Bandits
38-40
Men, Herders
41-47
Men, Tribesmen
48-60
Gnomes
61-65
66-00
The Cairn Hills
Northwest 01
------
------
02-15
16-17
------
18-19
20
------
21
22-23
24
25-26
27-39
40-50
51
52-54
------
55-70
71
72
73
74-00
------
Northeast 01
------
02
03-05
06-08
09
10-22
23-24
------
25
26-27
28-30
31-38
39-43
44-47
48-50
51-53
------
54-55
56
57-58
59
60-90
91-00
South
01-03
04
05-07
08-13
14-17
18
19-20
21-23
24-25
26-28
29-32
33-40
41-50
51-54
55-60
61-64
65-68
69-70
71-73
74-75
76-79
80-81
82-00
------
Encounters
Dwarves
Dwarves, Mountain
Giants, Hill
Gnomes
Goblins
Griffons
Halflings
Hobgoblins
Hydras
Manticores
Men, Adventurers
Men, Bandits
Men, Hillsmen
Men, Merchants
Men, Militia
Ogres
Orcs
Patrol, Dwarves
Patrol, Gnomes

Rocs
Trolls
Wyverns
Standard Tables
Halflings
The Mistmarsh
The Mistmarsh
01
02-07
08-12
13-17
18-23
24-26
27-42
43-44
45
46-49
50-52
53-54
55-57
58-59
60-63
64-67
68-72
73-74
75-00
Encounters
Cockatrice
Crocodile, Giant
Frog, Giant
Frog, Poisonous
Ghouls
Lampreys
Lizard Men
Lizard Men and Lizard King
Men, Adventures
Men, Bandits
Men, Hillsmen
Men, Marshmen
Men, Militia
Men, Thieves/Thugs
Rats, Giant
Spiders, Giant
Spiders, Huge
Will o'wisps
Use Standard Encounter Tables
Nyr Dyv Waterside
Along the Selintan
01-04
05-08
09-15
------
16-17
18-19
------
------
20-33
------
34-55
56-70
------
71-72
73-78
------
------
------
------
------
79-84
------
------
85-00
Midbay
01-03
04-07
------
08-15
16
------
17-18
------
19-26
27-35
------
------
36-38
------
------
------
39-41
42-43
44-45
------
------
------
46-00
------
Nyr Dyv
------
------
------
------
------
------
01-10
11-20
21-30
------
------
------
------
------
31-35
------
------
------
36-37
38-41
------
42-43
------
44-00
Woolly Bay
------
------
------
------
------
------
01-10
11-15
16-25
26-35
------
------
------
------
------
------
36-40
------
------
------
------
------
------
41-00
Encounters
Beetle, Giant Water
Crayfish, Giant
Frog, Giant
Halflings, Fishermen
Men, Adventurers
Men, Bandits
Men, Buccaneers
Men, Fishermen
Men, Merchants
Men, Marines (Patrol)
Men, Militia
Men, Farmers
Merrow (Ogres)
Nixies
Octopi, Giant Freshwater
Otters
Scrags
Sea Lions
Selkie
Serpent Fresh Water (1)
Swan (10% Swanmay)
Vodyanoi, Freshwater
Use Nyr Dyv Table
Use Standard Encounter Tables
Notes:
(1)  Use Statistics for Snake, Giant Sea.
Bright Desert
Bright Desert
Encounters
01-15
Men, Dervishes
16-40
Men, Nomads
41-45
Men, Hillsmen
46-50
Pernicorns
51-00


This Page is an outdated, user-generated website brought to you by an archive.It was mirrored from Geocities at the end of October, 2009.
For any questions concerning this page try to contact the respective author. (To report any malicious content send the URL to oocities(at gmail dot com). For question about the archive visit: OoCities.org.

Greyhakw Encoutner Tables

Elven Nations and Free Cities
 
Celene
01-02
03
04
05-25
26-32
33-47
48-52
53
54
55-56
57-58
------
59-60
------
------
61-63
------
------
------
64-67
68-00
------
------
------
------
------
------
------
------
Dyvers
------
------
------
------
------
01
02
------
------
------
03-04
05
06-11
12-14
15
16-30
31-32
33-35
------
------
------
36-37
38
39
------
------
------
------
40-00
Highfolk
------
01-04
05-06
------
07-30
31-41
42-50
------
------
51-55
56-62
------
63-69
70-71
------
72-76
------
------
------
77-82
83
84-86
------
87-90
91-92
93-94
95-96
97-00
------
Greyhawk
------
01
------
------
------
02-03
04
------
------
------
05
06-07
08-09
10-11
------
12-30
31
32-33
------
------
------
34-35
36-37
38-40
------
------
------
------
41-00
Verbobonc
------
------
------
------
------
01-05
06-12
------
------
------
13-16
17
18-21
------
22
23-32
33-34
------
35-36
-----
------
37-39
40
41
------
------
------
------
42-00
Encounter
Centaurs
Dwarves
Dwarves, Mountain
Elves, Gray
Elves, High
Elves, Sylvan (Wood)
Gnomes
Halflings, Hairfoot
Halflings, Stouts
Halflings, Tallfellows
Humanoids
Men, Adventurers
Men, Bandits
Men, Buccaneers (near water)
Men, Mercenary Soldiers
Men, Merchants
Men, Pilgrims
Men, Rhenee (near water)(1)
Norkers
Patrol, Elven
Patrol, Elven, Superior
Patrol, Men
Patrol, Men, Levies
Patrol, Men, Superior
Patrol, Men, Warband
Patrol, Woodsman
Patrol, Elven and Human
Patrol, Dwarves and Human

Use Standard Encounter Tables
Notes:
(1) for Details on Rhenee, see The Adventure Begins and Players Guide to Greyhawk
Furyondy and Veluna
Furyondy
01-02
03-07
08-10
11-12
13-14
------
15-16
17
18-19
20
21-39
40-41
------
42-44
45
------
46-47
48-00
Furyondy North (1)
01
02-03
04-05
06
07-13
14-17
18-22
23
24-28
29-30
31-35
------
------
36-38
39-44
45-49
50-59
60-00
Veluna
------
01-07
08-13
------
------
------
14-16
17
18-21
------
22-40
41-45
46-47
48
49
------
------
50-00
Encounter
Elves, Gray
Elves, High
Gnomes
Halflings (various)
Hobgoblins (2)
Hobgoblins and Norkers (2)
Humanoids
Men, Adventurers
Men, Bandits
Men, Mercenary
Men, Merchants
Men, Pilgrams
Men, Priests
Patrol, Men
Patrol, Men, Superior
Patrol, Men, Warband

Orcs (2)
Use Standard Encounter Tables
Notes: 
(1)  Within one hex of border of the Empire of Iuz includes free Shield Lands.
(2)  Raiders from the Empire of Iuz.
The Wild Coast
Plains
01-02
03-04
05-07
08-20
21-40
41-42
43-47
48-49
50
51-00
Buffer Zone
01-05
06-11
12-13
14-23
------
24-31
32-38
39-46
47-50
51-00
Encounters
Goblins
Hobgoblins
Men, Adventurers
Men, Bandits
Men, Militia
Men, Militia Raiders
Orcs
Orcs, Raiders
Orcs, Small Warband
Use Standard Encounter Tables
The Gnarley Forest and Western Welkwood
Hills

01-02
03
------
------
------
04
------
05
06
07-22
23
------
------
------
24
------
25
26-27
28-40
41-43
------
44-45
46-47
48
49
------
------
------
50-53
------
54
55
56-57
58-59
------
60-61
62
------
63-00
------
Dense
Forest

01
02-05
06
07
08
09
10-12
13-18
19-20
21
------
------
22-23
24-25
------
26
------
27
------
------
------
------
------
28
29
30-31
------
------
------
32-35
36-40
41-45
46-47
48-49
50-55
56-58
59-67
68-70
71-00
Normal
Forest

01-02
03
04
------
------
05-06
07
08-15
16-17
18-21
22-23
------
24-25
------
26-27
28
29-30
31-34
35-36
37
38-42
43-46
47-56
57-60
61-64
65
66-69
70
71
72
73
74
75-76
77-78
------
79-80
81-82
------
83-90
91-00
Western
Welkwood

-------
01-04
------
-------
05-09
------
------
10-13
------
------
------
14-18
------
------
------
------
------
19-21
------
22-23
------
------
------
------
24
------
25-28
29-30
------
------
------
------
------
------
------
------
31-35
36-40
41-00
------
Encounter

Bears, Brown
Brownies
Browies, Buckawns
Brownies, Quicklings
Centaurs
Druids
Dryads
Elves, Sylvan (Wood)
Gnolls
Gnomes
Goblins
Humanoids
Kech
Leprauchauns
Lycanthropes, Werebears
Lycanthropes, Weretigresses
Men, Adventures
Men, Bandits
Men, Farmers
Men, Merchants
Men, Militia
Men, Rangers
Men, Woodsmen
Ogres
Orcs
Owls, Talking
Patrol, Elven
Patrol, Elven, Superior
Patrol, Gnomes

Pixies
Plant, Carnivorous
Satyrs
Spiders, Giant
Spiders, Huge
Sprites (2)
Swanmays
Treants (10% Lyrannikin)
Unicorns
Standard Encounter Tables
Men, Bandits (3)
Notes: 
(1) 50% chance for Kampuft or Hangman Tree. 
(2) 50% chance for atomie of Grig. 
(3) If within 2 hexes of the Wild Coast; otherwise Reroll.

Western Vesve Forest
Western Vesve Forest
01-03
04-12
13-17
18-19
20-21
22-28
29-32
33-42
43-44
45-47
48-50
51-55
56-60
61-65
66-00
Encounters
Elves, High
Elves, Sylvan
Gnomes
Halflings, Hairfeet
Halflings, Tallfellows
Humanoids
Men, Bandits
Men, Tribesmen (Woodsmen)
Ogres
Patrol, Elven
Patrol, Elven, Superior
Patrol, Men
Patrol, Men, Superior
Patrol, Men, Woodsmen

Use Standard Encounter Tables
Kron Hills
Kron Hills
Encounters
01-12
Dwarves
13-28
Gnomes
29-33
Halflings, Stouts
34-37
Men, Bandits
38-40
Men, Herders
41-47
Men, Tribesmen
48-60
Gnomes
61-65
66-00
The Cairn Hills
Northwest 01
------
------
02-15
16-17
------
18-19
20
------
21
22-23
24
25-26
27-39
40-50
51
52-54
------
55-70
71
72
73
74-00
------
Northeast 01
------
02
03-05
06-08
09
10-22
23-24
------
25
26-27
28-30
31-38
39-43
44-47
48-50
51-53
------
54-55
56
57-58
59
60-90
91-00
South
01-03
04
05-07
08-13
14-17
18
19-20
21-23
24-25
26-28
29-32
33-40
41-50
51-54
55-60
61-64
65-68
69-70
71-73
74-75
76-79
80-81
82-00
------
Encounters
Dwarves
Dwarves, Mountain
Giants, Hill
Gnomes
Goblins
Griffons
Halflings
Hobgoblins
Hydras
Manticores
Men, Adventurers
Men, Bandits
Men, Hillsmen
Men, Merchants
Men, Militia
Ogres
Orcs
Patrol, Dwarves
Patrol, Gnomes

Rocs
Trolls
Wyverns
Standard Tables
Halflings
The Mistmarsh
The Mistmarsh
01
02-07
08-12
13-17
18-23
24-26
27-42
43-44
45
46-49
50-52
53-54
55-57
58-59
60-63
64-67
68-72
73-74
75-00
Encounters
Cockatrice
Crocodile, Giant
Frog, Giant
Frog, Poisonous
Ghouls
Lampreys
Lizard Men
Lizard Men and Lizard King
Men, Adventures
Men, Bandits
Men, Hillsmen
Men, Marshmen
Men, Militia
Men, Thieves/Thugs
Rats, Giant
Spiders, Giant
Spiders, Huge
Will o'wisps
Use Standard Encounter Tables
Nyr Dyv Waterside
Along the Selintan
01-04
05-08
09-15
------
16-17
18-19
------
------
20-33
------
34-55
56-70
------
71-72
73-78
------
------
------
------
------
79-84
------
------
85-00
Midbay
01-03
04-07
------
08-15
16
------
17-18
------
19-26
27-35
------
------
36-38
------
------
------
39-41
42-43
44-45
------
------
------
46-00
------
Nyr Dyv
------
------
------
------
------
------
01-10
11-20
21-30
------
------
------
------
------
31-35
------
------
------
36-37
38-41
------
42-43
------
44-00
Woolly Bay
------
------
------
------
------
------
01-10
11-15
16-25
26-35
------
------
------
------
------
------
36-40
------
------
------
------
------
------
41-00
Encounters
Beetle, Giant Water
Crayfish, Giant
Frog, Giant
Halflings, Fishermen
Men, Adventurers
Men, Bandits
Men, Buccaneers
Men, Fishermen
Men, Merchants
Men, Marines (Patrol)
Men, Militia
Men, Farmers
Merrow (Ogres)
Nixies
Octopi, Giant Freshwater
Otters
Scrags
Sea Lions
Selkie
Serpent Fresh Water (1)
Swan (10% Swanmay)
Vodyanoi, Freshwater
Use Nyr Dyv Table
Use Standard Encounter Tables
Notes:
(1)  Use Statistics for Snake, Giant Sea.
Bright Desert
Bright Desert
Encounters
01-15
Men, Dervishes
16-40
Men, Nomads
41-45
Men, Hillsmen
46-50
Pernicorns
51-00