Wednesday 22 January 2020

Random Encounter Tables of Greyhawk Old Aerdy East:

Random Encounter Tables of Greyhawk
Old Aerdy East:
Old Aerdy East Map
SELECT Subregion Encounter Tables
Countries United Kingdom of Ahlissa
  Great Kingdom of Northern Aerdy
  Other Territories within former
Great Kingdom
  Idee
  Onnwall
  Irongate
  Bone March
  Ratik
  Sunndi
Hills Gull Cliffs, Headlands, Hestmark-Glorioles, Hollow, and Iron Hills
  Blemu Hills
Forest and Marshes Adri NW
  Adri
  Grandwood
  Loftwood
  Menowood
  Rieuwood
  Lone Heath

Countries
United Kingdom of Ahlissa
Great Kingdom of Northern Aerdy
Other Territories within former Great Kingdom (1)
Encounters
01
------
01
Dwarves
------
------
02
Elves, Sylvan (Wood)
------
01-04
03
Hobgoblins (2)
02-04
05-10
04-09
Humanoids
05-09
11-13
10-17
Men, Bandits
10-15
14-15
18-23
Men, Mercenary Soldiers
16-25
16-20
24-33
Men, Merchants
26-27
------
34-36
Men, Slavers
28-32
21-28
37-44
33-35
29-32
45-50
36-37
33-34
51-53
38-40
35-42
54-58
Orcs(2)
41-00
43-00
59-00
Notes:
(1)This covers Rauxes province, Former See of Medegia, Rel Astra Territory.
(2) Hobgoblins and Orcs are Soldiery in Northern Aerdy, in other regions they are 50% likely to be soldiery and 50% likely to
be disbanded/unpaid soldiery turned to mercing or raiding/banditry.
Idee
Onnwall
Irongate
Encounters
01
01
01-02
Dwarves
02-04
------
03-06
Gnomes
05-07
02-05
------
Hobgoblins (1)
08-14
06-09
07-08
Men, Bandits (2)
------
10-15
------
Men, Buccaneers (3)
15-18
------
------
Men, Farmers/Herders
19-21
16-20
09-10
Men, Merchants
------
------
11-15
------
------
16
------
------
17-18
22-27
21-25
19-22
28-30
26-27
23-25
31-00
28-00
26-00
Notes:
(1) Soldiers for the Scarlet Brotherhood. 
(2) In Idee Onwall these are 50% good aligned "freedom fighters". 
(3) 50% likely  in pay of the Brotherhood. 
(4) Scarlet Brotherhood forces in Idee/Onwall.
Bone March
Ratik
Encounters
01-02
------
Bugbears
------
01-03
Dwarves
------
04-08
Dwarves, Mountain
------
09
Elves, Sylvan (Wood)
03
------
Ettins
04-05
------
Giants, Hill
06
------
Giant-kin, Fomorians
07-09
10
Gnolls
10-12
------
Gnolls and Flinds
------
11-14
Gnomes
13-16
------
Goblins
17-18
------
Hobgoblins
------
15-22
Humanoids
19-21
------
Kobolds
22-24
23-24
Men, Bandits
------
25-26
Men, Barbarians (1)
------
27-28
Men, Farmers/Herders
------
29-31
Men, Merchant Sailors/Fishermen
------
32-36
Men, Merchants
------
37
Men, Pilgims
------
38-43
Men, Tribesmen (Hillsmen)
25-30
------
Ogres
31-32
------
Ogres and Orcs
33-35
------
Orcs
36
------
Orcs and Orogs
------
44-47
------
48-51
------
52-53
------
54-56
------
57-60
37-38
------
Trolls
39-00
61-00
Notes:  (1) Visiting Frost Barbarians, friendly to Ratik natives.
Sunndi
Encounters
01-02
Dwarves
03
Dwarves, Mountain
04-08
Elves, Gray
09-10
Gnomes
11-13
Grung (1)
14-19
Humanoids
20-21
Ingundi(2)
22-25
Lizardmen (1)
26-27
Lizard King and Lizardmen(1)
28-31
Men, Bandits
32-36
Men, Merchants
37-40
Men, Tribesmen (Hillsmen)
41-42
43-44
45
46-48
49-50
51-52
53-00
Notes: 
(1)  Within one Hex of the Vast Swamp. 
(2)  Within two hexes of forest or woodland.

Hills
Gull Cliffs, Headlands, Hestmark-Glorioles,
Hollow, and Iron Hills
Blemu Hills
Encounters
01-12
------
Dwarves
------
01-02
Giants, Hill
------
03-05
Gnolls
13-28
06
Gnomes
29-33
------
Halflings, Stouts
------
07-23
Humanoids
34-37
24-27
Men, Bandits
38-40
------
Men, Herders
41-47
28-30
Men, Tribesmen (Hillsmen)
------
31-34
Ogres
------
35-36
Trolls
48-60
------
Special 1: Use Chart Below
61-65
------
Special 2: Use Chart Below
------
37-47
Humanoids
66-00
48-00

Special Table: Area
Special 1
Special 2
Gull Cliffs
Reroll
Gnomes
Headlands
Gnomes
Men, Bandits(1)
Hestmark-Glorioles
Dwarves (2)
Humanoids
Hollow
Men, Herders
Halflings, Stouts
Iron Hills
Dwarves
Dwarves
Notes:
(1) 50% likely in the pay of the Scarlet Brotherhood.
(2) 50% are Mountain Dwarves.
Forest and Marshes
Adri NW (1)
Adri
Grandwood
Loftwood
Encounter
------
01
01
------
Elves, Gruagach
01-03
02-06
02-07
------
Elves, Sylvan (Wood)
04-06
07
------
01-07
Gnolls (2)
07-08
08-10
------
------
Gnomes
------
------
08-10
------
Halflings (various)
09-20
11-17
11-13
08-30
Humanoids (3)
21-23
18-22
14-17
------
Men, Bandits (4)
24-26
23
18-23
------
Orcs (3)
27
24-26
24
------
28-30
27-40
25-40
------
31-00
41-00
41-00
31-00
Notes:
(1) Northwest of river system.
(2) From the Bone March in Adri.
(3) Humanoids 75% likely to be from Bone March in the Adri; they are 50% likely to be ex-soldiery in others (95% of orcs in Grandwood are ex-soldiery). 
(4 )50% are nonevil alignment, escaping from governments. 
(5) 50% to be accompanied by members of an Elven Patrol.
Menowood
Rieuwood
Encounters
01-06
01-07
Elves, Sylvan(Wood)
07-11
------
Giant-kin, Spriggans
12-14
08-10
Gnomes
15-16
------
Halflings, Tallfellows
17-18
11-14
Humanoids
19-22
15-20
Men, Bandits
23-25
21-30
Men, Tribesmen (Woodsmen)
26-28
31-37
29-30
38-41
31-33
------
Quicklings
34-36
------
Treants
37-00
42-00

Lone Heath
Encounters
01-04
Dwarf
05-09
Elf, High
10-14
Gnome
15-16
Halflings (various)
17-45
Men, Bandits (1)
46-70
Men, Tribesmen (1)
71-84
85-93
94-95
96-00
Notes: (1) 90% good aligned, 10% Neutral aligned.


This Page is an outdated, user-generated website brought to you by an archive.It was mirrored from Geocities at the end of October, 2009.
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Friday 22 January 2016

Keoland Region, Empire of Keoland

Random Encounter Tables of Greyhawk
Sheldomar Valley:
Sheldomar Valley Map
SELECT Subregion Encounter Tables
Western Mountain Rim Bissel
  Geoff
  Gran March
  Keoland
  Sterich
  Yeomanry
Ulek County of Ulek
  Duchy of Ulek
  Principality of Ulek
Valley of the Mage Valley of the Mage
Orcish Empire of the Pomarj The Pomarj
Hills Drachensgrab, Stark Mounds, and Tor Hills
  Good Hills, Little Hills,
and Lorridges
Marsh and Water Hool Marshes and Rushmoor
  Azure Sea and Jerlea Bay
Woodlands
Axe Wood & Silverwood
  Dim Forest
  Dread Wood
  Hornwood
  Oytwood
  Suss Forest
  Eastern Welkwood
Mountains Barrier Peaks, Crystalmist Mountains and the Jotens
  Lortmils
Western Mountain Rim
Bissel

------
------
------
------
------
------
------
------
------
------
------
------
------
------
------
01-04
05
------
06-10
11-20
21-24
25-28
29
------
------
30-32
------
------
------
33-00
Geoff

01
------
02-04
------
05-08
09-19
------
20-22
23-24
------
25-28
29-30
------
------
------
31-40
41-43
------
------
------
------
44-45
46
------
------
------
47-51
52-56
57-58
59-00
Gran
March

01-04
05-06
07
------
------
------
------
------
------
08-12
------
------
------
------
------
13-17
18
------
19-23
24-40
41-50
51-53
54-55
------
56-57
------
58-60
61
------
62-00
Keoland

01
------
02
03-09
------
------
------
------
------
10-14
------
------
15
16-17
18-19
20-25
26-28
------
29-33
34-50
51-60
61-65
66-67
68
69-70
------
71
72
------
73-00
Sterich

------
01-02
03
------
04
05-07
08
09
------
------
10-14
15-16
------
------
------
17-29
30-32
33-34
35-37
38-39
40-43
44-45
46-48
------
------
------
49-53
53-57
58
59-00
Yeomanry

01-03
04
05-08
------
------
09
10
------
------
------
------
------
11
12-13
14-16
17-25
26-27
------
28-30
31-36
37-45
46-50
51
52
53-55
------
56-60
61-62
63
64-00
Encounters

Dwarves
Dwarves, Mountain
Elves, High
Elves, Sylvan
Ettins
Giants, Hill
Giants, Fire
Giant-kin, Formorians
Giant-Kin, Spriggans
Gnomes
Gnolls
Gnolls and Flinds
Halflings, Hairfeet
Halflings, Stouts
Halflings, Tallfellows
Humanoids
Men, Bandits(1)
Men, Cavemen(2)
Men, Farmers/herders
Men, Merchants
Men, Patrol
Men, Patrol, Superior(3)
Men, Patrol, Warband(3)

Men, Slavers(4)
Men, Tribesmen(5)
Ketite Men, Pilgrims
Ogres
Orcs
Trolls
Standard Encounter Tables
Notes:
(1) 80% likely to be "freedom fighters" in Geoff; 
(2) In hexes bordering on hills; 
(3)  Raiding party of "freedom fighters"  in Geoff; 
(4) From the Sea Princes;
(5)  in surrounds of hills (or marshmen in Keoland).
Ulek
County of Ulek
Duchy of Ulek
Principality of Ulek
Encounters
------
------
01-05
Dwarves
------
------
06-17
Dwarves, Mountain
01
01-06
18
Elves, High
------
07-09
19
Elves, Sylvan (wood)
02-06
10-14
20-21
Gnomes
07-08
------
------
Halflings, Hairfeet
09-10
------
22-23
Halflings, Stouts
11-12
------
------
Halflings, Tallfellows
------
------
24-29
Humanoids
13-16
15-18
30-34
Men, Bandits
17-30
19-32
------
Men, Merchants
------
33-34
35-44
Men, Pilgrims
31-32
35-36
45-46
Men, Tribesmen (1)
------
------
47-52
Orcs
------
------
53-56
------
------
57-59
------
37-38
------
33-41
39
60-63
41
------
64-65
------
------
66-67
43-00
40-00
68-00
Notes
(1) Hillsmen in County and Duchy
Valley of the Mage
Valley of the Mage
01-02
03-12
13-17
18-22
23-24
25-26
27-28
29-33
34-36
37-38
39-00
Encounters
Baboon, Banderlog
Elf, Valley
Gnomes
Humanoids
Korred
Men, Bandits
Men, Cavemen (1)
Men, Tribesmen (Tree people)
Patrol, Elven (Valley Elves)
Patrol, Men

Use Standard Encounter Tables
Notes:
(1) Within 10 miles of mountains.
Orcish Empire of the Pomarj
Orcish Empire of the Pomarj
01-02
03-04
05
06-07
08
09-15
16-18
19-21
22-23
24-25
26
27
28-40
41-45
46-00
Encounters
Bugbears
Dragonnels
Giants, Hill
Gnolls
Gnolls and Flinds
Goblins
Hobgoblins
Kobolds
Men, Bandits
Norkers
Ogres
Ogres and Orcs
Orcs
Orcs and Orogs
Use Standard Encounter Tables
Hills
Drachensgrab, Stark Mounds, and Tor Hills
01-02
03-04
05-07
08
------
09-25
26-29
------
30-32
33-36
37-38
39-45
46-49
------
------
50-00
Good Hills, Little Hills,
and Lorridges

01-12
13-28
------
------
29-33
------
34-37
38-40
41-47
------
------
------
------
48-60
61-65
66-00
Encounters

Dwarves (1)
Giants, Hill
Gnolls
Gnomes
Halflings, Stouts
Humanoids
Men, Bandits
Men, Herders
Men, Tribesmen (Hillsmen)
Ogres
Trolls
Humanoids/Tyrgs(2)
Exotic Monsters/reroll(3)
Gnomes/Men, Herders(4)
Dwarves(5)
Standard Encounter Tables
Notes:
(1)Mountain Dwarves in the Drachensgrab Hills, reroll in the Tors. 
(2)Tyrgs in the Tors, Humanoids in the others. 
(3) In Drachensgrab 1d6:  1=chimera, 2=gorgimera, 3=cockatrice, 4=hippogriff, 5=wyvern, 6=dragonnel.  In the Tors and Stark Mounds Reroll. 
(4) Gnomes in the Good Hills and Lorridges, Herders in the Little Hills. 
(5) Exiles from Sterich and Geoff.
Marsh and Water
Hool Marshes and Rushmoor
01-05
06-12
13-20
21-25
26-30
31-35
36-40
41-45
46-00
Encounters
Crocodile
Frog, giant
Lizard Men
Men, tribesmen (1)
Toad, Poisonous
Troglodyte
Lizard Men/Lizard Men (2)
Yuan-ti/Otyughs
Use Standard Encounter Tables
Notes: 
(1) Marshmen. 
(2) 75% likely to be led by a Lizard King in the Hool Marsh. 
(3)Yuan-ti in the Hool Marsh, Otyughs in the Rushmoor.
Azure Sea and Jerlea Bay
01-10
11-15
16-25
26-35
36-40
41-00
Encounters
Merrow/Sea Lions (1)
Scrags/Kraken (2)
Men, Buccaneers/Pirates
Men, Merchant Sailors
Men, Sailors (Patrol)
Use Standard Encounter Tables
Notes: 
(1)  Merrow in the Azure/ Sea Lions in Jerlea Bay. 
(2)  Scrags or Kraken in the Azure, Kraken in Jerlea Bay.
Forests and Woodlands
Axe Wood Silverwood
------
------
------
01-20
------
------
------
21-23
------
24-25
26
------
------
------
------
------
------
27-28
29
------
------
------
------
------
30-32
33-39
------
40-42
------
43-00
Dim
Forest

------
------
------
01-08
------
------
------
------
09-14
------
------
15-22
23-25
------
------
------
26-28
29-32
33-34
35-38
39-40
------
------
------
------
------
------
------
------
41-00
Dread Wood
------
01-02
------
03-14
15-17
------
------
18-20
------
21
22-24
25-34
------
------
------
35-37
------
38-42
43-44
------
------
------
45-47
------
------
48-50
51-52
------
------
53-00
Hornwood

------
------
------
01-08
------
09-12
------
13-14
------
------
------
15-24
------
------
------
------
25-30
31-36
37-39
40-47
48-54
55-57
------
------
------
------
------
------
------
58-00
Oytwood

------
------
------
01-05
------
06
------
07-09
------
------
------
10-20
------
------
------
------
21-23
24-27
28-29
30-36
37-42
------
------
------
------
------
------
------
------
43-00
Suss
Forest

------
------
------
01-02
03-05
------
06-10
11
------
------
------
12-20
21-23
------
------
------
24-28
------
------
------
------
------
------
29-35
------
------
------
------
------
36-00
Eastern Welkwood
01
------
02-03
04-08
09
------
10-11
12
------
------
------
13-20
21-28
29-30
31-45
------
46-50
------
------
51-54
------
------
------
55-56
------
------
------
------
57
58-00
Encounters

Brownies
Bugbears
Centaurs
Elves, Sylvan (Wood)
Ettercaps
Giants, Hill
Gnolls
Gnomes
Goblins
Halflings (various)
Kech
Humanoids
Men, Bandits
Men, Merchants
Men, Woodsmen
Ogres
Orcs
Patrol, Elven
Patrol, Elven, Superior
Patrol, Men (1)
Patrol, Men, Superior
Patrol, Men, Warband
Patrol, Men, Woodsmen

Plant, Carnivorous(2)
Sprites (3)
Treants
Trolls
Unicorns
Werebears (4)
Use Standard Tables
Notes:
(1)Milita in the Welkwood. 
(2) 1d6 1-2=choke creeper, 3-5=hangman tree, 6=Kampfult. 
(3)Atomies or Grigs (50-50), in Axewood only. 
(4)50% likely to be accompanied by 1d4+2 rangers levels 1d6+2.
Mountains
Barrier Peaks, Crystalmist Mountains and the Jotens
01-04
05-08
09-15
16-20
21-35
36-38
39-42
43-48
49-52
52-00
Encounters
Dwarves, Mountain
Giants, Frost
Goiants, Hill
Giants, Stone
Humanoids
Men, Cavemen
Men, Tribesmen
Ogres
Trolls
Use Standard Encounter Tables

Lortmils
01-04
05-12
13-23
24-31
32-36
37-40
41-44
45-49
50-54
55-57
58-59
60-61
62-00
Encounters
Aarakocra
Dwarves
Dwarves, Mountain
Gnomes
Halflings, Hairfeet/Stouts
Humanoids
Men, Bandits
Men, Tribesmen (Mountaineers)
Patrol, Dwarven
Patrol, Dwarven Veterans
Patrol, Gnomes
Patrol, Men

Use Standard Encounter Tables



This Page is an outdated, user-generated website brought to you by an archive.It was mirrored from Geocities at the end of October, 2009.
For any questions concerning this page try to contact the respective author. (To report any malicious content send the URL to oocities(at gmail dot com). For question about the archive visit: OoCities.org.

Empire Of Iuz

Random Encounter Tables of Greyhawk
The Empire of Iuz:
The Empire of Iuz Map
SELECT Subregion Encounter Tables
Countries Bandit Kingdoms
  Horned Society
  Lands of Iuz
  Occupied Shield Lands
  The Barrens
  Occupied Tenh
Forest Areas Eastern Vesve Forest
  Fellreev Forest
  The Tangles
  Forlorn Forest
Other Areas Bluff Hills & Howling Hills
  Rift Canyon
  Whyestil Lake
Countries
Bandit
Kingdoms
Horned
Society
Lands of
Iuz
Occupied
Shield Lands
The Barrens
Occupied
Tenh
Encounter
01
------
------
------
------
------
Bugbears
------
------
------
------
01
------
Centaurs
------
------
------
------
------
01
Dwarves
------
01-02
03
01
------
------
Flinds
------
------
04
------
------
------
Giants, Hill
------
------
05-08
------
02-05
------
Giant-kin, Formorian
02-03
03-04
------
02
------
------
Gnolls
04
05
09-11
------
06
------
Gnolls and Flinds
05-10
06-08
12-14
03-05
07-09
02
Goblins(1)
11-12
09-20
15-16
06-09
------
03-04
Hobgoblins
------
21-24
17
10-11
------
------
Hobgoblins, Large Band (2)
13
25-27
18-21
12-13
10-14
------
Hobgobliins and Norkers
14-15
28-29
------
14-15
------
05-09
Humanoids (3)
------
30-31
------
16
------
------
Kobolds
------
------
22-24
17-18
15-17
------
Men, Adventurers
16-30
32-37
------
19-24
18-22
10-19
Men, Bandits (4)
------
------
25-27
------
------
20-22
Men, Merchants
31-32
38-39
28-30
------
------
------
Men, Nomads
33-34
40-42
31-33
25-30
------
------
Men, Slavers (5)
35
------
34-36
31-33
------
------
Norkers
36-40
43-50
37-48
34
------
------
Ogres (6)
41-45
51-54
49-53
35-38
------
------
Orcs
46-47
55-58
54-58
39-42
23-24
23-26
48
------
------
43
25
27-28
------
59-61
59-60
------
26
29
------
------
------
------
------
30-31
Trolls
------
------
------
------
27-30
------
Wolves
------
------
61-00
------
31
------
Wolves, Winter
49-00
62-00
44-00
32-00
32-00
Notes:
(1) Always with Wargs in the Barrens. 
(2) 5d10 Hobgoblins.
(3) These humanoids are only base 25% to be in the service of Iuz.
(4) 30% likely to be in the service of Iuz; save in the Bandit Kingdoms 15%. 
(5)  Iuz servitors accompanied by 1d10+4 hobgoblins, 90% with a Priest of Iuz of level 4-7. 
(6)  50% likely to be in the service of Iuz in Iuz and the Horned Society. 
(7) 25% likely to be raiders from Furyondy in Shield Lands; in Tenh 35% Stonehold men, 35% Pale; 20% Iuz men, 10% Duke's men; elsewhere Iuz men 
Forest Areas
Eastern
Vesve Forest
Fellreev
Forest
The
Tangles
Forlorn
Forest
Encounters
------
------
------
01-05
Kech
01-02
------
------
------
Bugbears
------
------
------
------
Elves, Sylvan (wood)
03-06
01-05
------
------
Gnolls
------
------
------
------
Goblins and Xvarts
07-11
06
01
------
Hobgoblins(1)
12-20
07-12
02-09
06-10
Humanoids(2)
21-27
13-20
10-20
------
Men, Bandits
------
21-40
21-40
11-15
Men, tribesmen (Rovers)
28-31
41-00
41-95
------
Norkers
32-34
------
------
16-25
Ogres
35-36
------
------
------
Trolls
------
------
------
26-30
Wolves
37-00
------
------
31-00
------
------
96-00
------
Weasels, Giant
Notes:
(1) From Horned Lands in Fellreev and Tangles.
(2) 60% likely to be in service of Iuz in Fellreev and Tangles.
Other Areas
Bluff Hills and
Howling Hills
Rift
Canyon
Encounters
01-02
------
Giants, Hill
03-05
------
Gnolls
06-07
------
Goblins
08
------
Gnomes
------
01-06
Hobgoblins
09-25
07-21
Humanoids
------
22
Men, Adventures
26-29
23-39
Men, Bandits
30-32
------
Men, tribesmen
33-36
40-42
Ogres
37-38
------
Trolls
39-45
------
Men, Bandits/Humanoids (1)
46-49
------
Men, Bandits/Exotic Monsters (2)
50-00
43-00
Notes
(1) Bandits in the Bluff hills, Humanoids in the Howling.  
(2) Bandits=Bluff Hills, Exotic Monsters= Howling Hills
Whyestil Lake
Encounters
01-15
Men, Buccaneers
16-18
Men, Fishermen
19-22
Men, Merchants
23-24
Octopi, Giant Freshwater
25-27
Serpent, Freshwater (1)
28-00
Notes:
(1) Use Stats for Snake, Giant Sea.


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