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Wednesday, 5 March 2025
Wednesday, 22 January 2020
Random Encounter Tables of Greyhawk Old Aerdy East:
Old Aerdy East:
SELECT Subregion | Encounter Tables |
Countries | United Kingdom of Ahlissa |
Great Kingdom of Northern Aerdy | |
Other Territories within former Great Kingdom |
|
Idee | |
Onnwall | |
Irongate | |
Bone March | |
Ratik | |
Sunndi | |
Hills | Gull Cliffs, Headlands, Hestmark-Glorioles, Hollow, and Iron Hills |
Blemu Hills | |
Forest and Marshes | Adri NW |
Adri | |
Grandwood | |
Loftwood | |
Menowood | |
Rieuwood | |
Lone Heath |
|
United Kingdom of Ahlissa
|
Great Kingdom of Northern Aerdy
|
Other Territories within former Great Kingdom (1)
|
Encounters
|
01
|
------
|
01
|
Dwarves
|
------
|
------
|
02
|
Elves, Sylvan (Wood)
|
------
|
01-04
|
03
|
Hobgoblins (2)
|
02-04
|
05-10
|
04-09
|
Humanoids
|
05-09
|
11-13
|
10-17
|
Men, Bandits
|
10-15
|
14-15
|
18-23
|
Men, Mercenary Soldiers
|
16-25
|
16-20
|
24-33
|
Men, Merchants
|
26-27
|
------
|
34-36
|
Men, Slavers
|
28-32
|
21-28
|
37-44
|
|
33-35
|
29-32
|
45-50
|
|
36-37
|
33-34
|
51-53
|
|
38-40
|
35-42
|
54-58
|
Orcs(2)
|
41-00
|
43-00
|
59-00
|
Notes:
(1)This covers Rauxes province, Former See of Medegia, Rel Astra Territory.
(2) Hobgoblins and Orcs are Soldiery in Northern Aerdy, in other regions they are 50% likely to be soldiery and 50% likely to
be disbanded/unpaid soldiery turned to mercing or raiding/banditry.
(1)This covers Rauxes province, Former See of Medegia, Rel Astra Territory.
(2) Hobgoblins and Orcs are Soldiery in Northern Aerdy, in other regions they are 50% likely to be soldiery and 50% likely to
be disbanded/unpaid soldiery turned to mercing or raiding/banditry.
Idee
|
Onnwall
|
Irongate
|
Encounters
|
01
|
01
|
01-02
|
Dwarves
|
02-04
|
------
|
03-06
|
Gnomes
|
05-07
|
02-05
|
------
|
Hobgoblins (1)
|
08-14
|
06-09
|
07-08
|
Men, Bandits (2)
|
------
|
10-15
|
------
|
Men, Buccaneers (3)
|
15-18
|
------
|
------
|
Men, Farmers/Herders
|
19-21
|
16-20
|
09-10
|
Men, Merchants
|
------
|
------
|
11-15
|
|
------
|
------
|
16
|
|
------
|
------
|
17-18
|
|
22-27
|
21-25
|
19-22
|
|
28-30
|
26-27
|
23-25
|
|
31-00
|
28-00
|
26-00
|
Notes:
(1) Soldiers for the Scarlet Brotherhood.
(2) In Idee Onwall these are 50% good aligned "freedom fighters".
(3) 50% likely in pay of the Brotherhood.
(4) Scarlet Brotherhood forces in Idee/Onwall.
(1) Soldiers for the Scarlet Brotherhood.
(2) In Idee Onwall these are 50% good aligned "freedom fighters".
(3) 50% likely in pay of the Brotherhood.
(4) Scarlet Brotherhood forces in Idee/Onwall.
Bone March
|
Ratik
|
Encounters
|
01-02
|
------
|
Bugbears
|
------
|
01-03
|
Dwarves
|
------
|
04-08
|
Dwarves, Mountain
|
------
|
09
|
Elves, Sylvan (Wood)
|
03
|
------
|
Ettins
|
04-05
|
------
|
Giants, Hill
|
06
|
------
|
Giant-kin, Fomorians
|
07-09
|
10
|
Gnolls
|
10-12
|
------
|
Gnolls and Flinds
|
------
|
11-14
|
Gnomes
|
13-16
|
------
|
Goblins
|
17-18
|
------
|
Hobgoblins
|
------
|
15-22
|
Humanoids
|
19-21
|
------
|
Kobolds
|
22-24
|
23-24
|
Men, Bandits
|
------
|
25-26
|
Men, Barbarians (1)
|
------
|
27-28
|
Men, Farmers/Herders
|
------
|
29-31
|
Men, Merchant Sailors/Fishermen
|
------
|
32-36
|
Men, Merchants
|
------
|
37
|
Men, Pilgims
|
------
|
38-43
|
Men, Tribesmen (Hillsmen)
|
25-30
|
------
|
Ogres
|
31-32
|
------
|
Ogres and Orcs
|
33-35
|
------
|
Orcs
|
36
|
------
|
Orcs and Orogs
|
------
|
44-47
|
|
------
|
48-51
|
|
------
|
52-53
|
|
------
|
54-56
|
|
------
|
57-60
|
|
37-38
|
------
|
Trolls
|
39-00
|
61-00
|
Notes: (1) Visiting Frost Barbarians, friendly
to Ratik natives.
Sunndi
|
Encounters
|
01-02
|
Dwarves
|
03
|
Dwarves, Mountain
|
04-08
|
Elves, Gray
|
09-10
|
Gnomes
|
11-13
|
Grung (1)
|
14-19
|
Humanoids
|
20-21
|
Ingundi(2)
|
22-25
|
Lizardmen (1)
|
26-27
|
Lizard King and Lizardmen(1)
|
28-31
|
Men, Bandits
|
32-36
|
Men, Merchants
|
37-40
|
Men, Tribesmen (Hillsmen)
|
41-42
|
|
43-44
|
|
45
|
|
46-48
|
|
49-50
|
|
51-52
|
|
53-00
|
Notes:
(1) Within one Hex of the Vast Swamp.
(2) Within two hexes of forest or woodland.
(1) Within one Hex of the Vast Swamp.
(2) Within two hexes of forest or woodland.
Gull Cliffs, Headlands, Hestmark-Glorioles,
Hollow, and Iron Hills |
Blemu Hills
|
Encounters
|
01-12
|
------
|
Dwarves
|
------
|
01-02
|
Giants, Hill
|
------
|
03-05
|
Gnolls
|
13-28
|
06
|
Gnomes
|
29-33
|
------
|
Halflings, Stouts
|
------
|
07-23
|
Humanoids
|
34-37
|
24-27
|
Men, Bandits
|
38-40
|
------
|
Men, Herders
|
41-47
|
28-30
|
Men, Tribesmen (Hillsmen)
|
------
|
31-34
|
Ogres
|
------
|
35-36
|
Trolls
|
48-60
|
------
|
Special 1: Use Chart Below
|
61-65
|
------
|
Special 2: Use Chart Below
|
------
|
37-47
|
Humanoids
|
66-00
|
48-00
|
Special Table: Area
|
Special 1
|
Special 2
|
Gull Cliffs
|
Reroll
|
Gnomes
|
Headlands
|
Gnomes
|
Men, Bandits(1)
|
Hestmark-Glorioles
|
Dwarves (2)
|
Humanoids
|
Hollow
|
Men, Herders
|
Halflings, Stouts
|
Iron Hills
|
Dwarves
|
Dwarves
|
Notes:
(1) 50% likely in the pay of the Scarlet Brotherhood.
(2) 50% are Mountain Dwarves.
(1) 50% likely in the pay of the Scarlet Brotherhood.
(2) 50% are Mountain Dwarves.
Adri NW (1)
|
Adri
|
Grandwood
|
Loftwood
|
Encounter
|
------
|
01
|
01
|
------
|
Elves, Gruagach
|
01-03
|
02-06
|
02-07
|
------
|
Elves, Sylvan (Wood)
|
04-06
|
07
|
------
|
01-07
|
Gnolls (2)
|
07-08
|
08-10
|
------
|
------
|
Gnomes
|
------
|
------
|
08-10
|
------
|
Halflings (various)
|
09-20
|
11-17
|
11-13
|
08-30
|
Humanoids (3)
|
21-23
|
18-22
|
14-17
|
------
|
Men, Bandits (4)
|
24-26
|
23
|
18-23
|
------
|
Orcs (3)
|
27
|
24-26
|
24
|
------
|
|
28-30
|
27-40
|
25-40
|
------
|
|
31-00
|
41-00
|
41-00
|
31-00
|
Notes:
(1) Northwest of river system.
(2) From the Bone March in Adri.
(3) Humanoids 75% likely to be from Bone March in the Adri; they are 50% likely to be ex-soldiery in others (95% of orcs in Grandwood are ex-soldiery).
(4 )50% are nonevil alignment, escaping from governments.
(5) 50% to be accompanied by members of an Elven Patrol.
(1) Northwest of river system.
(2) From the Bone March in Adri.
(3) Humanoids 75% likely to be from Bone March in the Adri; they are 50% likely to be ex-soldiery in others (95% of orcs in Grandwood are ex-soldiery).
(4 )50% are nonevil alignment, escaping from governments.
(5) 50% to be accompanied by members of an Elven Patrol.
Menowood
|
Rieuwood
|
Encounters
|
01-06
|
01-07
|
Elves, Sylvan(Wood)
|
07-11
|
------
|
Giant-kin, Spriggans
|
12-14
|
08-10
|
Gnomes
|
15-16
|
------
|
Halflings, Tallfellows
|
17-18
|
11-14
|
Humanoids
|
19-22
|
15-20
|
Men, Bandits
|
23-25
|
21-30
|
Men, Tribesmen (Woodsmen)
|
26-28
|
31-37
|
|
29-30
|
38-41
|
|
31-33
|
------
|
Quicklings
|
34-36
|
------
|
Treants
|
37-00
|
42-00
|
Lone Heath
|
Encounters
|
01-04
|
Dwarf
|
05-09
|
Elf, High
|
10-14
|
Gnome
|
15-16
|
Halflings (various)
|
17-45
|
Men, Bandits (1)
|
46-70
|
Men, Tribesmen (1)
|
71-84
|
|
85-93
|
|
94-95
|
|
96-00
|
Notes: (1) 90% good aligned, 10% Neutral aligned.
|
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Friday, 22 January 2016
Keoland Region, Empire of Keoland
Sheldomar Valley:
SELECT Subregion | Encounter Tables |
Western Mountain Rim | Bissel |
Geoff | |
Gran March | |
Keoland | |
Sterich | |
Yeomanry | |
Ulek | County of Ulek |
Duchy of Ulek | |
Principality of Ulek | |
Valley of the Mage | Valley of the Mage |
Orcish Empire of the Pomarj | The Pomarj |
Hills | Drachensgrab, Stark Mounds, and Tor Hills |
Good Hills, Little
Hills, and Lorridges |
|
Marsh and Water | Hool Marshes and Rushmoor |
Azure Sea and Jerlea Bay | |
Woodlands |
Axe Wood & Silverwood
|
Dim Forest | |
Dread Wood | |
Hornwood | |
Oytwood | |
Suss Forest | |
Eastern Welkwood | |
Mountains | Barrier Peaks, Crystalmist Mountains and the Jotens |
Lortmils |
|
Bissel
------ ------ ------ ------ ------ ------ ------ ------ ------ ------ ------ ------ ------ ------ ------ 01-04 05 ------ 06-10 11-20 21-24 25-28 29 ------ ------ 30-32 ------ ------ ------ 33-00 |
Geoff
01 ------ 02-04 ------ 05-08 09-19 ------ 20-22 23-24 ------ 25-28 29-30 ------ ------ ------ 31-40 41-43 ------ ------ ------ ------ 44-45 46 ------ ------ ------ 47-51 52-56 57-58 59-00 |
Gran
March 01-04 05-06 07 ------ ------ ------ ------ ------ ------ 08-12 ------ ------ ------ ------ ------ 13-17 18 ------ 19-23 24-40 41-50 51-53 54-55 ------ 56-57 ------ 58-60 61 ------ 62-00 |
Keoland
01 ------ 02 03-09 ------ ------ ------ ------ ------ 10-14 ------ ------ 15 16-17 18-19 20-25 26-28 ------ 29-33 34-50 51-60 61-65 66-67 68 69-70 ------ 71 72 ------ 73-00 |
Sterich
------ 01-02 03 ------ 04 05-07 08 09 ------ ------ 10-14 15-16 ------ ------ ------ 17-29 30-32 33-34 35-37 38-39 40-43 44-45 46-48 ------ ------ ------ 49-53 53-57 58 59-00 |
Yeomanry
01-03 04 05-08 ------ ------ 09 10 ------ ------ ------ ------ ------ 11 12-13 14-16 17-25 26-27 ------ 28-30 31-36 37-45 46-50 51 52 53-55 ------ 56-60 61-62 63 64-00 |
Encounters
Dwarves Dwarves, Mountain Elves, High Elves, Sylvan Ettins Giants, Hill Giants, Fire Giant-kin, Formorians Giant-Kin, Spriggans Gnomes Gnolls Gnolls and Flinds Halflings, Hairfeet Halflings, Stouts Halflings, Tallfellows Humanoids Men, Bandits(1) Men, Cavemen(2) Men, Farmers/herders Men, Merchants Men, Patrol Men, Patrol, Superior(3) Men, Patrol, Warband(3) Men, Slavers(4) Men, Tribesmen(5) Ketite Men, Pilgrims Ogres Orcs Trolls Standard Encounter Tables |
Notes:
(1) 80% likely to be "freedom fighters" in Geoff;
(2) In hexes bordering on hills;
(3) Raiding party of "freedom fighters" in Geoff;
(4) From the Sea Princes;
(5) in surrounds of hills (or marshmen in Keoland).
(1) 80% likely to be "freedom fighters" in Geoff;
(2) In hexes bordering on hills;
(3) Raiding party of "freedom fighters" in Geoff;
(4) From the Sea Princes;
(5) in surrounds of hills (or marshmen in Keoland).
County of Ulek
|
Duchy of Ulek
|
Principality of Ulek
|
Encounters
|
------
|
------
|
01-05
|
Dwarves
|
------
|
------
|
06-17
|
Dwarves, Mountain
|
01
|
01-06
|
18
|
Elves, High
|
------
|
07-09
|
19
|
Elves, Sylvan (wood)
|
02-06
|
10-14
|
20-21
|
Gnomes
|
07-08
|
------
|
------
|
Halflings, Hairfeet
|
09-10
|
------
|
22-23
|
Halflings, Stouts
|
11-12
|
------
|
------
|
Halflings, Tallfellows
|
------
|
------
|
24-29
|
Humanoids
|
13-16
|
15-18
|
30-34
|
Men, Bandits
|
17-30
|
19-32
|
------
|
Men, Merchants
|
------
|
33-34
|
35-44
|
Men, Pilgrims
|
31-32
|
35-36
|
45-46
|
Men, Tribesmen (1)
|
------
|
------
|
47-52
|
Orcs
|
------
|
------
|
53-56
|
|
------
|
------
|
57-59
|
|
------
|
37-38
|
------
|
|
33-41
|
39
|
60-63
|
|
41
|
------
|
64-65
|
|
------
|
------
|
66-67
|
|
43-00
|
40-00
|
68-00
|
Notes
(1) Hillsmen in County and Duchy
(1) Hillsmen in County and Duchy
Valley of the Mage
01-02 03-12 13-17 18-22 23-24 25-26 27-28 29-33 34-36 37-38 39-00 |
Encounters
Baboon, Banderlog Elf, Valley Gnomes Humanoids Korred Men, Bandits Men, Cavemen (1) Men, Tribesmen (Tree people) Patrol, Elven (Valley Elves) Patrol, Men Use Standard Encounter Tables |
||
Notes:
(1) Within 10 miles of mountains.
(1) Within 10 miles of mountains.
Orcish Empire of the Pomarj
01-02 03-04 05 06-07 08 09-15 16-18 19-21 22-23 24-25 26 27 28-40 41-45 46-00 |
Encounters
Bugbears Dragonnels Giants, Hill Gnolls Gnolls and Flinds Goblins Hobgoblins Kobolds Men, Bandits Norkers Ogres Ogres and Orcs Orcs Orcs and Orogs Use Standard Encounter Tables |
|||||
Drachensgrab, Stark Mounds, and
Tor Hills
01-02 03-04 05-07 08 ------ 09-25 26-29 ------ 30-32 33-36 37-38 39-45 46-49 ------ ------ 50-00 |
Good Hills, Little Hills,
and Lorridges 01-12 13-28 ------ ------ 29-33 ------ 34-37 38-40 41-47 ------ ------ ------ ------ 48-60 61-65 66-00 |
Encounters
Dwarves (1) Giants, Hill Gnolls Gnomes Halflings, Stouts Humanoids Men, Bandits Men, Herders Men, Tribesmen (Hillsmen) Ogres Trolls Humanoids/Tyrgs(2) Exotic Monsters/reroll(3) Gnomes/Men, Herders(4) Dwarves(5) Standard Encounter Tables |
||||||||
Notes:
(1)Mountain Dwarves in the Drachensgrab Hills, reroll in the Tors.
(2)Tyrgs in the Tors, Humanoids in the others.
(3) In Drachensgrab 1d6: 1=chimera, 2=gorgimera, 3=cockatrice, 4=hippogriff, 5=wyvern, 6=dragonnel. In the Tors and Stark Mounds Reroll.
(4) Gnomes in the Good Hills and Lorridges, Herders in the Little Hills.
(5) Exiles from Sterich and Geoff.
(1)Mountain Dwarves in the Drachensgrab Hills, reroll in the Tors.
(2)Tyrgs in the Tors, Humanoids in the others.
(3) In Drachensgrab 1d6: 1=chimera, 2=gorgimera, 3=cockatrice, 4=hippogriff, 5=wyvern, 6=dragonnel. In the Tors and Stark Mounds Reroll.
(4) Gnomes in the Good Hills and Lorridges, Herders in the Little Hills.
(5) Exiles from Sterich and Geoff.
Hool Marshes and Rushmoor
01-05 06-12 13-20 21-25 26-30 31-35 36-40 41-45 46-00 |
Encounters
Crocodile Frog, giant Lizard Men Men, tribesmen (1) Toad, Poisonous Troglodyte Lizard Men/Lizard Men (2) Yuan-ti/Otyughs Use Standard Encounter Tables |
||||||||
Notes:
(1) Marshmen.
(2) 75% likely to be led by a Lizard King in the Hool Marsh.
(3)Yuan-ti in the Hool Marsh, Otyughs in the Rushmoor.
(1) Marshmen.
(2) 75% likely to be led by a Lizard King in the Hool Marsh.
(3)Yuan-ti in the Hool Marsh, Otyughs in the Rushmoor.
Azure Sea and Jerlea Bay
01-10 11-15 16-25 26-35 36-40 41-00 |
Encounters
Merrow/Sea Lions (1) Scrags/Kraken (2) Men, Buccaneers/Pirates Men, Merchant Sailors Men, Sailors (Patrol) Use Standard Encounter Tables |
|||||||
Notes:
(1) Merrow in the Azure/ Sea Lions in Jerlea Bay.
(2) Scrags or Kraken in the Azure, Kraken in Jerlea Bay.
(1) Merrow in the Azure/ Sea Lions in Jerlea Bay.
(2) Scrags or Kraken in the Azure, Kraken in Jerlea Bay.
Axe Wood Silverwood
------ ------ ------ 01-20 ------ ------ ------ 21-23 ------ 24-25 26 ------ ------ ------ ------ ------ ------ 27-28 29 ------ ------ ------ ------ ------ 30-32 33-39 ------ 40-42 ------ 43-00 |
Dim
Forest ------ ------ ------ 01-08 ------ ------ ------ ------ 09-14 ------ ------ 15-22 23-25 ------ ------ ------ 26-28 29-32 33-34 35-38 39-40 ------ ------ ------ ------ ------ ------ ------ ------ 41-00 |
Dread Wood
------ 01-02 ------ 03-14 15-17 ------ ------ 18-20 ------ 21 22-24 25-34 ------ ------ ------ 35-37 ------ 38-42 43-44 ------ ------ ------ 45-47 ------ ------ 48-50 51-52 ------ ------ 53-00 |
Hornwood
------ ------ ------ 01-08 ------ 09-12 ------ 13-14 ------ ------ ------ 15-24 ------ ------ ------ ------ 25-30 31-36 37-39 40-47 48-54 55-57 ------ ------ ------ ------ ------ ------ ------ 58-00 |
Oytwood
------ ------ ------ 01-05 ------ 06 ------ 07-09 ------ ------ ------ 10-20 ------ ------ ------ ------ 21-23 24-27 28-29 30-36 37-42 ------ ------ ------ ------ ------ ------ ------ ------ 43-00 |
Suss
Forest ------ ------ ------ 01-02 03-05 ------ 06-10 11 ------ ------ ------ 12-20 21-23 ------ ------ ------ 24-28 ------ ------ ------ ------ ------ ------ 29-35 ------ ------ ------ ------ ------ 36-00 |
Eastern Welkwood
01 ------ 02-03 04-08 09 ------ 10-11 12 ------ ------ ------ 13-20 21-28 29-30 31-45 ------ 46-50 ------ ------ 51-54 ------ ------ ------ 55-56 ------ ------ ------ ------ 57 58-00 |
Encounters
Brownies Bugbears Centaurs Elves, Sylvan (Wood) Ettercaps Giants, Hill Gnolls Gnomes Goblins Halflings (various) Kech Humanoids Men, Bandits Men, Merchants Men, Woodsmen Ogres Orcs Patrol, Elven Patrol, Elven, Superior Patrol, Men (1) Patrol, Men, Superior Patrol, Men, Warband Patrol, Men, Woodsmen Plant, Carnivorous(2) Sprites (3) Treants Trolls Unicorns Werebears (4) Use Standard Tables |
Notes:
(1)Milita in the Welkwood.
(2) 1d6 1-2=choke creeper, 3-5=hangman tree, 6=Kampfult.
(3)Atomies or Grigs (50-50), in Axewood only.
(4)50% likely to be accompanied by 1d4+2 rangers levels 1d6+2.
Mountains(1)Milita in the Welkwood.
(2) 1d6 1-2=choke creeper, 3-5=hangman tree, 6=Kampfult.
(3)Atomies or Grigs (50-50), in Axewood only.
(4)50% likely to be accompanied by 1d4+2 rangers levels 1d6+2.
Barrier Peaks, Crystalmist Mountains
and the Jotens
01-04 05-08 09-15 16-20 21-35 36-38 39-42 43-48 49-52 52-00 |
Encounters
Dwarves, Mountain Giants, Frost Goiants, Hill Giants, Stone Humanoids Men, Cavemen Men, Tribesmen Ogres Trolls Use Standard Encounter Tables |
Lortmils
01-04 05-12 13-23 24-31 32-36 37-40 41-44 45-49 50-54 55-57 58-59 60-61 62-00 |
Encounters
Aarakocra Dwarves Dwarves, Mountain Gnomes Halflings, Hairfeet/Stouts Humanoids Men, Bandits Men, Tribesmen (Mountaineers) Patrol, Dwarven Patrol, Dwarven Veterans Patrol, Gnomes Patrol, Men Use Standard Encounter Tables |
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For any questions concerning this page try to contact the respective author. (To report any malicious content send the URL to oocities(at gmail dot com). For question about the archive visit: OoCities.org.
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Empire Of Iuz
The Empire of Iuz:
SELECT Subregion | Encounter Tables |
Countries | Bandit Kingdoms |
Horned Society | |
Lands of Iuz | |
Occupied Shield Lands | |
The Barrens | |
Occupied Tenh | |
Forest Areas | Eastern Vesve Forest |
Fellreev Forest | |
The Tangles | |
Forlorn Forest | |
Other Areas | Bluff Hills & Howling Hills |
Rift Canyon | |
Whyestil Lake |
|
Bandit
Kingdoms |
Horned
Society |
Lands of
Iuz |
Occupied
Shield Lands |
The Barrens
|
Occupied
Tenh |
Encounter
|
01
|
------
|
------
|
------
|
------
|
------
|
Bugbears
|
------
|
------
|
------
|
------
|
01
|
------
|
Centaurs
|
------
|
------
|
------
|
------
|
------
|
01
|
Dwarves
|
------
|
01-02
|
03
|
01
|
------
|
------
|
Flinds
|
------
|
------
|
04
|
------
|
------
|
------
|
Giants, Hill
|
------
|
------
|
05-08
|
------
|
02-05
|
------
|
Giant-kin, Formorian
|
02-03
|
03-04
|
------
|
02
|
------
|
------
|
Gnolls
|
04
|
05
|
09-11
|
------
|
06
|
------
|
Gnolls and Flinds
|
05-10
|
06-08
|
12-14
|
03-05
|
07-09
|
02
|
Goblins(1)
|
11-12
|
09-20
|
15-16
|
06-09
|
------
|
03-04
|
Hobgoblins
|
------
|
21-24
|
17
|
10-11
|
------
|
------
|
Hobgoblins, Large Band (2)
|
13
|
25-27
|
18-21
|
12-13
|
10-14
|
------
|
Hobgobliins and Norkers
|
14-15
|
28-29
|
------
|
14-15
|
------
|
05-09
|
Humanoids (3)
|
------
|
30-31
|
------
|
16
|
------
|
------
|
Kobolds
|
------
|
------
|
22-24
|
17-18
|
15-17
|
------
|
Men, Adventurers
|
16-30
|
32-37
|
------
|
19-24
|
18-22
|
10-19
|
Men, Bandits (4)
|
------
|
------
|
25-27
|
------
|
------
|
20-22
|
Men, Merchants
|
31-32
|
38-39
|
28-30
|
------
|
------
|
------
|
Men, Nomads
|
33-34
|
40-42
|
31-33
|
25-30
|
------
|
------
|
Men, Slavers (5)
|
35
|
------
|
34-36
|
31-33
|
------
|
------
|
Norkers
|
36-40
|
43-50
|
37-48
|
34
|
------
|
------
|
Ogres (6)
|
41-45
|
51-54
|
49-53
|
35-38
|
------
|
------
|
Orcs
|
46-47
|
55-58
|
54-58
|
39-42
|
23-24
|
23-26
|
|
48
|
------
|
------
|
43
|
25
|
27-28
|
|
------
|
59-61
|
59-60
|
------
|
26
|
29
|
|
------
|
------
|
------
|
------
|
------
|
30-31
|
Trolls
|
------
|
------
|
------
|
------
|
27-30
|
------
|
Wolves
|
------
|
------
|
61-00
|
------
|
31
|
------
|
Wolves, Winter
|
49-00
|
62-00
|
44-00
|
32-00
|
32-00
|
Notes:
(1) Always with Wargs in the Barrens.
(2) 5d10 Hobgoblins.
(3) These humanoids are only base 25% to be in the service of Iuz.
(4) 30% likely to be in the service of Iuz; save in the Bandit Kingdoms 15%.
(5) Iuz servitors accompanied by 1d10+4 hobgoblins, 90% with a Priest of Iuz of level 4-7.
(6) 50% likely to be in the service of Iuz in Iuz and the Horned Society.
(7) 25% likely to be raiders from Furyondy in Shield Lands; in Tenh 35% Stonehold men, 35% Pale; 20% Iuz men, 10% Duke's men; elsewhere Iuz men
(1) Always with Wargs in the Barrens.
(2) 5d10 Hobgoblins.
(3) These humanoids are only base 25% to be in the service of Iuz.
(4) 30% likely to be in the service of Iuz; save in the Bandit Kingdoms 15%.
(5) Iuz servitors accompanied by 1d10+4 hobgoblins, 90% with a Priest of Iuz of level 4-7.
(6) 50% likely to be in the service of Iuz in Iuz and the Horned Society.
(7) 25% likely to be raiders from Furyondy in Shield Lands; in Tenh 35% Stonehold men, 35% Pale; 20% Iuz men, 10% Duke's men; elsewhere Iuz men
Eastern
Vesve Forest |
Fellreev
Forest |
The
Tangles |
Forlorn
Forest |
Encounters
|
------
|
------
|
------
|
01-05
|
Kech
|
01-02
|
------
|
------
|
------
|
Bugbears
|
------
|
------
|
------
|
------
|
Elves, Sylvan (wood)
|
03-06
|
01-05
|
------
|
------
|
Gnolls
|
------
|
------
|
------
|
------
|
Goblins and Xvarts
|
07-11
|
06
|
01
|
------
|
Hobgoblins(1)
|
12-20
|
07-12
|
02-09
|
06-10
|
Humanoids(2)
|
21-27
|
13-20
|
10-20
|
------
|
Men, Bandits
|
------
|
21-40
|
21-40
|
11-15
|
Men, tribesmen (Rovers)
|
28-31
|
41-00
|
41-95
|
------
|
Norkers
|
32-34
|
------
|
------
|
16-25
|
Ogres
|
35-36
|
------
|
------
|
------
|
Trolls
|
------
|
------
|
------
|
26-30
|
Wolves
|
37-00
|
------
|
------
|
31-00
|
|
------
|
------
|
96-00
|
------
|
Weasels, Giant
|
Notes:
(1) From Horned Lands in Fellreev and Tangles.
(2) 60% likely to be in service of Iuz in Fellreev and Tangles.
(1) From Horned Lands in Fellreev and Tangles.
(2) 60% likely to be in service of Iuz in Fellreev and Tangles.
Bluff Hills and
Howling Hills |
Rift
Canyon |
Encounters
|
01-02
|
------
|
Giants, Hill
|
03-05
|
------
|
Gnolls
|
06-07
|
------
|
Goblins
|
08
|
------
|
Gnomes
|
------
|
01-06
|
Hobgoblins
|
09-25
|
07-21
|
Humanoids
|
------
|
22
|
Men, Adventures
|
26-29
|
23-39
|
Men, Bandits
|
30-32
|
------
|
Men, tribesmen
|
33-36
|
40-42
|
Ogres
|
37-38
|
------
|
Trolls
|
39-45
|
------
|
Men, Bandits/Humanoids (1)
|
46-49
|
------
|
Men, Bandits/Exotic Monsters (2)
|
50-00
|
43-00
|
Notes
(1) Bandits in the Bluff hills, Humanoids in the Howling.
(2) Bandits=Bluff Hills, Exotic Monsters= Howling Hills
(1) Bandits in the Bluff hills, Humanoids in the Howling.
(2) Bandits=Bluff Hills, Exotic Monsters= Howling Hills
Whyestil Lake
|
Encounters
|
01-15
|
Men, Buccaneers
|
16-18
|
Men, Fishermen
|
19-22
|
Men, Merchants
|
23-24
|
Octopi, Giant Freshwater
|
25-27
|
Serpent, Freshwater (1)
|
28-00
|
Notes:
(1) Use Stats for Snake, Giant Sea.
(1) Use Stats for Snake, Giant Sea.
|
This Page is an outdated, user-generated website brought to you by an archive.It was mirrored from Geocities at the end of October, 2009.
For any questions concerning this page try to contact the respective author. (To report any malicious content send the URL to oocities(at gmail dot com). For question about the archive visit: OoCities.org.
For any questions concerning this page try to contact the respective author. (To report any malicious content send the URL to oocities(at gmail dot com). For question about the archive visit: OoCities.org.
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